- BIOSHOCK PC HACKING MODS MOVIE
- BIOSHOCK PC HACKING MODS CODE
- BIOSHOCK PC HACKING MODS SERIES
- BIOSHOCK PC HACKING MODS WINDOWS
BIOSHOCK PC HACKING MODS WINDOWS
Use the User.ini file located in the \Documents and Settings\\Application Data\Bioshock directory (For Windows XP) or \Users\\AppData\Roaming\Bioshock (For Windows Vista) ,for EDITING and BINDING any commands. Please DO NOT use the Defuser.ini located under the Release folder of Bioshock for BINDING any commands. By the way, anyone have a hack to have unlimited weapon upgrades or hacked the Power to the people machine to not turn off after you select your upgrade(I think thats how you can do it ?). Yes, I put it under the realease and or system and a whole bunch of others, and it still dosen't work. I Bind one of the keys(The first menu that has controls) using exec "Name of file".txt and it dosen't work. Nothing else on the file and then I go to the defuser.ini. TXt file using notepad on XP and adding things like I noticed this earlier too, BUT I was using other AMMO types in the game,as they are more useful to deal with damage!īioshock hacks are not working for me. Meantime, you can FREEZE the ammo by using the CH TRAINER and let me figure it out again, as why the method DOESN'T seem to work ONLY for the Pistol_Bullet and Shotgun_00Buck CODES. Anyhow, we don't need the DEFAULT ammo type,when we have the ARMOR and ANTIPERSONAL ammo types for the pistol. You can also GET ALL the weapons by the code: GiveItem 99 ShockGame.Shotgun_00Buck, which are NOT producing any results. GiveItem 999 ShockGame.Crossbow_SuperHeatedBoltĮXCEPT the codes GiveItem 99 ShockGame.Pistol_Bullet and GiveItem 999 ShockGame.ChemicalThrower_IonicGel GiveItem 999 ShockGame.ChemicalThrower_LiquidNitrogen GiveItem 999 ShockGame.ChemicalThrower_Kerosene GiveItem 999 ShockGame.GrenadeLauncher_StickyGrenade GiveItem 999 ShockGame.GrenadeLauncher_RPG GiveItem 999 ShockGame.GrenadeLauncher_FragGrenade GiveItem 999 ShockGame.MachineGun_FrozenBullet GiveItem 999 ShockGame.MachineGun_ArmorPiercingBullet
GiveItem 999 ShockGame.Shotgun_HighExplosiveBuck GiveItem 999 ShockGame.Pistol_ArmorPiercing GiveItem 999 ShockGame.Pistol_AntiPersonnel Meantime you can Try the OTHER AMMO types, which seem to WORK fine for ALL the Weapons including Pistol and Shotgun.
BIOSHOCK PC HACKING MODS CODE
The DEFAULT AMMO types for Pistol and Shotgun don't seem to work for them, which is indeed very strange to me too, as there seems to be NO other code for those ammo types!Īnyhow, sorry about that. Then again this is 2K, easy money is the best way to earn money.Yes,you are correct. I just wish the publisher gave more of a damn, and made a remaster more like the one Oddworld Abe's Oddysee got. And yeah, if you can get it running, it's one of the best ways to play Bioshock. It does start to take it's toll after awhile.Īnd again, this could have been fixed if they put in a little more effort in this remaster. But considering how times you can hack something, and how long it can take. And while in theory, the minigame is not that bad. It would have not took much to improve the hacking in this remaster. You should not have to use these options, just because you find hacking boring. If you don't have many, or good hacking tonics.
But they put in ability to use both hacking darts, the buying option, as a alternative. Originally posted by zoo:Or of course you can use the auto hacking dart.Or, just bypass the hack by buying it! You can only hold so much money anyway and quickly accumulate it again. B2 has alot of hacker's tonics too, so keep that in mind (no spoilers), so enjoy.
BIOSHOCK PC HACKING MODS MOVIE
I can honestly see Bioshock being a movie or television serial.ī2 hacking will be a bit of a culture shock for you if you're anything similar to me gameplay wise with the franchise, but it will grow on you.
BIOSHOCK PC HACKING MODS SERIES
You'll have to play through each (B1 & B2) to truly understand what I am saying get as many of the recorders as possible (especially in B2) and everything starts making sense from the story direction to developer design in the series -it's insane. The writing for each game is wow considering direction and subtle nuance even down to hacking and how the subject is presented. In B1 you are trying to solve puzzles while in B2 you are essentially constructing timelines centric to the content -there are puzzles in each as well as timelines, but each tries to address the story from different angles.
The hacking methodologies actually fit the general theme of each game. Hacking in B1 is puzzle focused where B2 hacking is timing.